If you haven’t heard yet, the Firebase team is at the Game Developers Conference this week to show all you game developers out there how Firebase can make it easier for you to develop successful games. And one of our big announcements at the show is that the official Firebase SDKs for Unity and C++ have now graduated to full General Availability! This means that they’re both primary supported platforms that Firebase is committed to supporting in the future.
Both SDKs let you take advantage of:
Monetize your games with targeted, in-app advertising, include native ads and rewarded video. Guides: Unity/C++.
Send notifications to iOS, Android and web clients through a single endpoint, or use the Firebase Notifications panel to schedule notifications without having to worry about writing any custom server code or curl calls. Guides: Unity/C++
Tweak variables from the cloud, and then use Firebase Analytics to see if they give you the results you expect. You can even use Remote Config to deliver custom values to specific groups of people, like your expert players. Guides: Unity/C++
You can jump in today with our new getting started guide for game developers . As a bonus for developers working in Cocos2D-x, we’ve also released a set of new samples that demonstrate how to integrate the C++ SDKs into your Cocos2D-x games. As always, if you have questions or comments, reach out to us through our support team, Stack Overflow or the firebase-talk group!