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The Firebase Blog

Patrick Martin

Migrating to the new Remote Config for Games SDK

Patrick Martin
Patrick Martin
Developer Advocate
March 8, 2021
  • Remote Config
  • Games
  • Android

Cloud Firestore for Games is now in Beta!

Patrick Martin
Patrick Martin
Developer Advocate
February 5, 2021
  • Firestore
  • C++
  • Games

How Pomelo Games used Firebase to increase revenue without losing players

Patrick Martin
Patrick Martin
Developer Advocate
September 22, 2020
  • A/B Testing
  • AdMob
  • Case Study

Firebase Compatibility with Unity 2020.1 and Later

Patrick Martin
Patrick Martin
Developer Advocate
August 14, 2020
  • Unity
  • Games

How Gameloft uses Crashlytics to lower crash rates and increase engagement

Patrick Martin
Patrick Martin
Developer Advocate
June 11, 2020
  • App Quality
  • Crashlytics
  • Case Study

Join us for the digital Google for Games Developer Summit

Patrick Martin
Patrick Martin
Developer Advocate
March 10, 2020
  • GDC
  • Android
  • Games

Get ready for the Game Developers Conference

Patrick Martin
Patrick Martin
Developer Advocate
January 27, 2020
  • GDC
  • Community
  • Games

Firebase and Tasks, how to deal with asynchronous logic in Unity

Patrick Martin
Patrick Martin
Developer Advocate
July 17, 2019
  • Unity
  • C#
  • Best Practices

Firebase Hosting for Cloud Run

Patrick Martin
Patrick Martin
Developer Advocate
April 11, 2019
  • Cloud Run
  • Hosting
  • +6 more...

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